This building is based on Greenwood Chapel in Brooklyn, NY and was my Term 2 project at Vertex School. Inspired by games like The Division 2, I chose a historic structure within a modern setting which the player would need to infiltrate. The construction props allowed me to both block off areas as well as allow entry to points higher up in the structure.
-Modeling in Maya and Zbrush
-Texturing and tileable materials created in Substance Painter and Designer
-Lighting, set dressing, cloth dynamic done in Unreal Engine 5.3
-Additional resources such as EasyFog, filler background props, foliage, and decals, were used from Megascans and Unreal Marketplace.
Special thanks to Stefan and Salvador for all the mentoring you provided!
Chapel environment created for Term 2 at Vertex School
Progression reel from blocking to final